I'll call these the user-defined character encodings, and they'll be the main subject of my feature request. This practice still lives on to this day. They don't abide by ASCII or any existing established encoding, because the designers prioritized something else, like using a partial font (with rarely used symbols thrown out) and fitting it into a limited video memory, then starting the count from whatever is the first character as 00. Then, there's the completely arbitrary character encodings, seen in Teletext transmissions, some early printer formats, video games, and eastern asian computers. Many hex editors support these or a smaller portion of them out of the box. For the sake of the argument, I'll call these standard character encodings. Some of these encodings would even use 2 bytes per character (and then 3 when we added emoji, etc) because 256 characters just ain't enough. There's a lot of different ways to interpret bytes after 0x7F, depending on the encodings (often called code pages). However, this assumes this data structure abides by the ASCII standard.Īll hex editors support this in some way. You know, how byte 0x41 maps to the text character "A". There's a need among game modders for a hex editor that supports non standard text encodings, but hardly any viable tools that satisfy this. Lightweight, intuitive and user-friendly, but lacks advanced features.Since you're taking feedback and this hex editor is geared more towards reverse engineering, it may be a good idea to offer this suggestion. Other features are histogram view, incremental search for text, numbers and masks, display of all strings in a file.Ī native OS X hex editor based on the Cocoa framework. Similar files can be decoded and edited then easily. One of the more compact hex editors (less than 1MB download), and capable of viewing CP437, ISO 8859-1, and ASCII encoded text.Ī hex editor for Mac OS X that supports many text encodings and allows definition of a "grammar" for binary files. Has problems with multi-byte locales, such as CJK.Īllows usage of table files (specialized support for Japanese characters), relative search, built-in table editor and graphics editor (which sucks, though). Can only use table files encoded in current locale. With it came the option to use two table files at the same time and the actual table format, nowadays sometimes known as thingy tables as mentioned above. The infamous hex editor originally written by Necrosaro and then ported over to MS Visual Basic. ( Discontinued.)Ī continuation of MadEdit with more features added. The best thing about it is that it supports many popular text encodings such as Unicode (UTF-8, UTF-16/32 LE/BE), Big5, GBK, EUC, and S-JIS etc. Handles basic text file encodings as well.Ī very useful Text Editor and Hex Editor combo. Be warned, version 6.0.1 doesn't work under Japanese locale.Ī very compact hex editor only 900 kB big! Features include opening hard drives, RAM and disk images, basic file comparison, checksum and hashing algorithms. Features include histograms, search with wildcards in binary and text mode, color highlighting, common binary data types shown, resynchronizing file comparisons, checksum and hashing algorithms, and most notably scriptable binary templates for custom structures with optional and variable-size parts, open drives and process memory.Ī fairly good hex editor with some advanced features, such as character distribution, search by bit masks, support for custom character tables (only 8 bit values can be mapped), color highlighting of structured data and interpretation in structure viewer, common binary data types shown, checksum and hashing algorithms, resynchronizing file comparisons, open drives. Some text editors allow relative searching for strings and automatic creation of tables. tbl files that link every hexadecimal value with a character, which proves most useful when reading and changing text data. Most Hex editors support character tables (or thingy tables, as per the widely used hex editor thingy and later thing圓2), which are small plaintext. It displays the ROM data as a hexadecimal string, which allows one to examine it, provided they have knowledge of the game's internals. A hex editor is possibly the most multi-purpose and general tool used in ROM Hacking.
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